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kabu
Sat Feb 20 2010, 01:48PM

Registered Member #1222
Joined: Fri Dec 11 2009, 11:19AM
Posts: 125
World of Warcraft PTR Patch 3.3.3

The latest test realm patch notes can always be found at

The latest patch notes can always be found at

General

•Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.

PvP

•The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Given that all avenues in the game which award players with Honor do so with a calculated conversion from a specific amount of Honorable Kills, this change means that all Honor players can obtain through various means will be increased by 100%. To offset against this in two key areas, experience gains in Battlegrounds have been reduced by 50% and Honor awarded for completing each Wintergrasp weekly quest has been reduced by 50%. When pairing the Honor rewarded from Honorable Kills being increased by 100% with the 50% Honor reduction from Wintergrasp weekly quests, and 50% experience-gain reduction from completing objectives in Battlegrounds, players will notice no change in the net amount of Honor or experience awarded in either case.

Battlegrounds

•The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
◦The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time.
◦If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.
◦Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground.
◦The Random Battleground option will only allow a group size of 5 players to queue together.
◦Bonus rewards will be offered for choosing the Random Battleground option.[ul]
◦Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
◦Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
◦Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.
•Daily Battleground quests have been removed in place of the Random Battleground option.
•Battlegrounds will no longer award Marks of Honor.
◦Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another.
◦Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.
•Whenever a Battleground has the holiday bonus active, it will now be referred to as "Call to Arms" in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed.
◦Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.
■Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
■Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
■Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
■When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground.

Wintergrasp

•The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1. You can find additional details here:

Dungeons & Raids
Culling of Stratholme

•Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.

Classes: General

•Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.

Death Knight (Forums / Talent Calculator)

•Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
•Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
Blood

•Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
•Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
Frost

•Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice.
•Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
•Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
•Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
Unholy

•Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.

Hunter (Forums / Talent Calculator)
Beast Mastery

•Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.

Mage (Forums / Talent Calculator)

•Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
Arcane

•Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
•Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.
Fire

•Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
Frost

•Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.

Priest (Forums / Talent Calculator)
Discipline

•Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.

Rogue (Forums / Talent Calculator)

•Rupture: The damage-over-time component of this ability can now produce critical strikes.
Subtlety

•Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
•Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
•Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
•Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
•Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.

Shaman (Forums / Talent Calculator)

•Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
Elemental Combat

•Elemental Oath: This ability is now always on as a passive aura.
Enhancement

•Unleashed Rage: This ability is now always on as a passive aura.

Warlock (Forums / Talent Calculator)

•Immolate: The damage-over-time component of this spell can now produce critical strikes.
Demonology

•Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.

Warrior (Forums / Talent Calculator)

•Revenge: Damage done by this ability (base and scaling) increased by 50%.
Fury

•Rampage: This effect is now passive instead of being a proc from critical strikes.

Items

•Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
•Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!

Glyphs
Death Knight

•Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.
•Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
Mage

•Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.

Professions

•Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
Fishing

•The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"
Inscription

•Most recipes that required 2 inks now only require 1.
Mining

•Titansteel Bar: Creating this item no longer results in a cooldown.
Tailoring

•Glacial Bag: Creating this item now invokes a 7-day cooldown.
•The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.

Quests

•Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.

User Interface

•All Alert pop-ups now have new and fresh Alert icons.
•Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.
•The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).
•For additional notes on Lua and XML changes please visit the UI & Macros Forum:

Auction House

•If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
•Players can now Right-Click to place an item in the Auction frame.
•Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
◦Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
◦Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).
◦Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
◦Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
◦Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the actions will successfully be listed.

Dungeon Finder

•The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
•The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
•If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing.
•Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
•Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
•When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
•World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses.
•Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
•If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.

Quest Tracking Feature

•The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
•The short description for a tracked quest is now displayed on the Map in the quest pane.
•Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
•If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.
•Objectives Frame
◦The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.
◦Sorting
■Sort by most difficult quests.
■Sort by least difficult quests.
■Sort by quests closest in proximity to the player (this will automatically update as players travel around).
■Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.
◦Filtering
■Toggle achievement tracking.
■Toggle completed quest tracking.
■Toggle tracking quest objectives in other zones.
•Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.

Bug Fixes

•When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.

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kabu
Sat Feb 20 2010, 01:49PM

Registered Member #1222
Joined: Fri Dec 11 2009, 11:19AM
Posts: 125
I'm sure some of you noticed this in the 3.3.3 PTR patch notes:


•Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.

For those curious, here are the items for which you can trade your Frozen Orbs to Frozo. These each cost 1 Frozen Orb unless noted otherwise in parentheses:


•Crusader Orb (6)
•Runed Orb (4)
•Eternal Fire
•Eternal Earth
•Eternal Water
•Eternal Air
•Eternal Life
•Eternal Shadow
•Frost Lotus
•Pattern: Frosty Flying Carpet [Tailors Only] (6)



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kabu
Sat Feb 20 2010, 01:50PM

Registered Member #1222
Joined: Fri Dec 11 2009, 11:19AM
Posts: 125
New Mounts

•Wooly White Rhino - Summons and dismisses a rideable White Wooly Kodo. This is a very fast mount.
•Blazing Hippogryph - Summons and dismisses a rideable Blazing Hippogryph. This mount changes depending on your Riding skill and location.

New Pets

•Frigid Frostling - Right Click to summon and dismiss your Frigid Frostling.
•Blue Clockwork Rocket Bot - Right Click to summon and dismiss your wind-up Clockwork Rocket Bot.

Ruby Sanctum Loot

•Item - Chamber of Aspects 25 Melee Trinket - When you deal damage you have a chance to gain 1304 attack power for 15 sec. (Piercing Twilight)
•Item - Chamber of Aspects 25 Heroic Melee Trinket - When you deal damage you have a chance to gain 1472 attack power for 15 sec. (Piercing Twilight)
•Item - Chamber of Aspects 25 Nuker Trinket - Your damaging spells have a chance to grant 763 spell power for 15 sec. (Twilight Flames)
•Item - Chamber of Aspects 25 Heroic Nuker Trinket - Your damaging spells have a chance to grant 861 spell power for 15 sec. (Twilight Flames)
•Item - Chamber of Aspects 25 Tank Trinket - Melee attacks which reduce you below 35% health cause you to gain 4401 health for 10 sec. Cannot occur more than once every 30 sec. (Scaly Fortitude)
•Item - Chamber of Aspects 25 Heroic Tank Trinket - Melee attacks which reduce you below 35% health cause you to gain 4968 health for 10 sec. Cannot occur more than once every 30 sec. (Scaly Fortitude)
•Eyes of Twilight - Each time your direct healing spells heal a target you cause the target of your heal to heal themselves and friends within 10 yards for 356 each sec for 6 sec. (Twilight Renewal)
•Eyes of Twilight - Each time your direct healing spells heal a target you cause the target of your heal to heal themselves and friends within 10 yards for 402 each sec for 6 sec. (Twilight Renewal)

Potentially Pre Cataclysm Event

•Motivate - Motivates a Gnome Citizen to enlist. / 20 yd range, Instant, 3 sec cooldown
•Place Poster - Place a warning poster near one of the green markers in the Valley of Strength. / 10 yd range, 1 sec cast
•Place Poster - Place a warning poster near a green marker in Stormwind. / 10 yd range, 1 sec cast
•Cult Disguise - Disguise yourself as a member of the new Orgrimmar doomsday cult. / Instant
•Doomsday Messenger - Wear a large board emblazoned with a message about the impending end of the world. / Instant
•Hydrodynamic Flippers - Swim speed increased by 200%. / Instant
•Brilliant Tactics - For Gnomeregan! / 80 yd range, Instant
•Boon of the Loa - For the Darkspear! / 80 yd range, Instant
•Paint Bomb - Covers enemy target in paint. / 15 yd range, 1 sec cast, 1 sec cooldown
•Gnomeregan Overcloak - Right Click to don a cosmetic cloak. Will cover the appearance but not the effect of any existing cloak. / Instant, 1 sec cooldown
•Orgrimmar Overcloak - Right Click to don a cosmetic cloak. Will cover the appearance but not the effect of any existing cloak. / Instant, 1 sec cooldown
•Attune - Attune the captured frog to Vanira's sight at Vanira's Sentry Totem. / 10 yd range, 1 sec cast
•Frogs Away! - Toss one of Vanira's attuned frogs at one of the illuminated locations on the Echo Isles. Only works when riding a bat. / 100 yd range, Instant
•Vol'jin's War Drums - Play Vol'jin's War Drums to recruit Troll Citizens to the cause of retaking the / 10 yd range, 1 sec cast



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kabu
Sat Feb 20 2010, 01:50PM

Registered Member #1222
Joined: Fri Dec 11 2009, 11:19AM
Posts: 125
•Number 2. The lieutenants are sub-bosses which will each drop an Emblem of Frost. Halion is the main boss. While the activation of Heroic difficulty is different from the Obsidian Sanctum, the overall raid format for the Ruby Sanctum is very comparable.
•You're likely to find some random pieces of armor on par with Lich King loot, similar to the items Onyxia dropped while Trial of the Crusader was the top-tier raid. You can also expect to see some more trinkets and things of that nature.
•This raid will not only provide a bit of additional content to pair with the current content of patch 3.3, it will be the beginning of an advancement in the storyline for Cataclysm.
•The plan is to have a normal mode and a heroic mode just like Icecrown Citadel, so far there is no plan for a Sartharion +1/+2/+3-like encounter.

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kabu
Sat Feb 20 2010, 01:52PM

Registered Member #1222
Joined: Fri Dec 11 2009, 11:19AM
Posts: 125
maybe make this a sticky and people can post udated blue post in here ???

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hiphophippie
Sat Feb 20 2010, 04:44PM
DONT EDIT ME!

Registered Member #1041
Joined: Thu May 21 2009, 11:10AM
Posts: 637
could be wrong, but i think i posted all of this =)



"Sometimes you have to bite the bullet and do what's best for the raid."
"I don't give a shit about loot." -Bissin
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kabu
Sun Feb 21 2010, 08:54AM

Registered Member #1222
Joined: Fri Dec 11 2009, 11:19AM
Posts: 125
yea I’m sure you have but it get's posted all over the website by everyone just thought if we made one place to put it would be easier to find and less clutter on the site was my intention’s . But if people think this is a bad idea i'll stop posting them no worries to me. : )

[ Edited Sun Feb 21 2010, 08:56AM ]

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kabu
Sun Feb 21 2010, 08:54AM

Registered Member #1222
Joined: Fri Dec 11 2009, 11:19AM
Posts: 125
Patch 3.3.3 Professions Changes
Patch 3.3.3 will introduce a couple of VERY interesting changes to professions. The first part of the change is obviously the removal of most of the transmutation cooldowns, it will affect most tiers of crafted items and it wouldn't be surprising to see items like Breastplate of the White Knight drop from 4000 to 2000G at the AH.

The 2nd part is also very interesting if you're looking for cheap epic gear to start running instances with your alts, all the crafted recipes from Ulduar had their reagents cost considerably lowered and you can expect to find these items for less than 1000G.

Reminder

•Frozo the Renowned will let you trade Frozen Orbs for a lot of rare reagents, including Crusader/Runed Orbs and Eternal elements.


Quote from Blizzard staffCooldowns

•Ebonweave, Moonshroud and Spellweave no longer have a transmutation cooldown.
•Smelt Titansteel no longer has a transmutation cooldown.
•Glacial Bag now has a 7 days cooldown.

Blacksmithing

•Battlelord's Plate Boots - Titansteel Bar x 5, Runed Orb x 6.
•Belt of the Titans - Titansteel Bar x 5, Runed Orb x 6.
•Indestructible Plate Girdle - Titansteel Bar x 5, Runed Orb x 6
•Plate Girdle of Righteousness - Titansteel Bar x 5, Runed Orb x 6
•Spiked Deathdealers - Titansteel Bar x 5, Runed Orb x 6
•Treads of Destiny - Titansteel Bar x 5, Runed Orb x 6

Enchanting

•Enchant Weapon - Executioner addition has been updated with "Only one instance of this effect can be active at a time."

Leatherworking

•Belt of Arctic Life - Heavy Borean Leather x 4, Arctic Fur x 3, Runed Orb x 6
•Belt of Dragons - Arctic Fur x 3, Icy Dragonscale x 20, Runed Orb x 6
•Blue Belt of Chaos - Arctic Fur x 3, Nerubian Chitin x 20, Runed Orb x 6
•Boots of Living Scale - Arctic Fur x 3, Jormungar Scale x 20, Runed Orb x 6
•Boots of Wintry Endurance - Arctic Fur x 3, Icy Dragonscale x 20, Runed Orb x 6
•Death-warmed Belt - Arctic Fur x 3, Eternal Shadow x 4, Runed Orb x 6
•Footpads of Silence - Arctic Fur x 3, Eternal Shadow x 2, Runed Orb x 6
•Lightning Grounded Boots - Arctic Fur x 3, Icy Dragonscale x 20, Runed Orb x 6

Tailoring

•Cord of the White Dawn - Moonshroud x 8, Runed Orb x 6
•Sash of Ancient Power - Spellweave x 4, Ebonweave x 4, Runed Orb x 6
•Savior's Slippers - Moonshroud x 8, Runed Orb x 6
•Spellslinger's Slippers - Spellweave x 4, Ebonweave x 4, Runed Orb x 6


Blue posts

Quote from Blizzard staffRandom dungeon 15 minute vote kick limit gone in 3.3.3
It's not mentioned in the notes, but the Vote Kick option no longer has a 15-minute cooldown. Enjoy. (Source)

Vote kick reason in 3.3.3
This might not answer your question -- which may or may not have been rhetorical anyway -- but we did find that a lot people were clicking "Yes" on the Vote Kick alert, then later asking, "why did we kick that guy?" The idea is to make the person who wants to kick someone from the group give everyone else a reason. If the reason is silly or defamatory, a surprising number of people could very well reject it.

While many people are quick to take into account all of the worst possible scenarios with any presented changes to the game, we find that those cases are typically the minor fringe cases once the changes are put in action. The patch notes are out and the speculation is brimming, but let's see how things turn out before clenching our crystal balls, shall we? (Source)

Seasonal bosses only accessible through the Dungeon Finder in 3.3.3
Yes, the Dungeon Finder must be used. The interface will have a separate selection for special World Event bosses in dungeons. If players zone into the dungeon without using the Dungeon Finder, the bosses will not be there. (Source)

On-Proc Talents changed to Auras in 3.3.3
We made those changes for a few reasons.

Basically, they are balanced around more-or-less 100% uptime now. We think talents of the variety when X crits, now you can do Y are cool, but these auras really weren't in that category anymore. They were just cute ways of getting a passive buff up. Nobody tended to think Leader of the Pack was boring because it was just on all the time.

Removing the constant application and removal of these buffs (through both the passive aura and the range increase) might improve performance a tiny bit, will clean out your combat logs (which actually improves performance too), and reduce the UI and in some cases spell effect spam, which might make combat a little more easier to understand.

There are some auras where location on the battlefield is supposed to matter, such as totems, the imp, shouts, and paladin auras. Those didn't change. (Source)

Why not naturally scale DoTs with Haste/Crit?
Having everything benefit from haste or crit is a good goal and ultimately necessary to keep stats that are going to appear on your gear anyway attractive. We don't want to do that for every single ability yet because in some cases those specs don't need that kind of buff and we'd just have to take the damage away from somewhere else.

Haste is a mixed bag for dots or hots because it makes you cast them more often, using up GCDs. (Source)

Death Knight (Forums / Talent Calculator)
Icy Touch threat bonus in 3.3.3
We wanted Icy Touch to feel a little like Shield Slam -- the big hit you could launch when you need a lot of threat to say grab a recently spawned add. I don't think most DKs will mind having a little more single target threat overall, but we don't want to turn them into a rotation of all Icy Touch. If that happens, we might have to notch the threat down a little more. (Source)

Will of the Necropolis Cooldown Removal (Check the original post for more details)
I think attributing so much power to Will of the Necropolis is one of those consequences of trying to covert everything into effective health. In fact, the reason we took the cooldown off is because we don't think it will be that noticeable.

In the theoretical case where the DK is ping-ponging between 40% and 20% health, it's crazy good (as is Ardent Defender), but those situations don't happen often. (They might happen more in Cataclysm, where it would be nice to see tanks at 50% health for more than a fraction of a second.) Most of the time, Will of the Necropolis is just extra health, which was the case before we removed the cooldown.

We added the cooldown during PTR testing in which we had a Patchwerk who kept stacking his own damage. When he was hitting for 110% of the tank's entire bar, the DK with Will of the Necropolis could survive, and nobody else could. Duh. In retrospect we probably overreacted, since we don't actually make boss encounters like that. You have say Steelbreaker Fusion Punch, but those hits aren't so often that the 15 sec cooldown is the issue.

[...] Seriously though, the only thing that changed on Will of the Necropolis was the cooldown. The health savings were always there. Tanks typically are at full health, avoid every other attack, get hit, and then get topped off. We typically don't hit tanks more often than 15 sec with really big attacks. It will perform as it always has against periodic attacks, including Soul Reaper (which is a 30 sec cooldown IIRC). If the pure melee hits from the Lich King allow DKs to literally take 15% less damage from him at all times, then we might put a 5 sec cooldown on it instead or make it work like Ardent Defender (which only reduces the damage that took you over the threshold). Against most bosses I'd be surprised if you even noticed the cooldown was gone.

Remember, you're looking at current content with current gear and we are forecasting slightly into the future with changes like this.

[...] But like I said, if it looks like it's going to be a problem, we'll add a small cooldown or something back on. I think it's too premature to do that yet. (Source)

3.3.3 Will of the Necropolis in the Lich King Encounter
We talked over the WotN change with Daelo and the guys who made Soul Reaper. They're not convinced it will be a problem. When someone trivializes the encounter with an undergeared DK, then we'll start worrying about it. (Source)

Frost potential changes
We realize there are still some things that need to be fixed in the tree. The Icy Talons chain of talents feels pretty expensive. Killing Machine can be hard to use. Stuff like that. I can't promise we'll get all of that taken care of quickly, but we'll get it taken care of eventually.

I don't recall us buffing the Gylph of Obliterate from 20% to 25% as has been reported. It's possible I just forgot or there may be something else going on. I will investigate more next week. (Source)

Glyph of Chains of Ice
One change we have made in the interim is to make Chains of Ice apply Frost Fever baseline, and keep the current (live) Glyph of Chains of Ice as is (causing damage). If you don't change your PvP spec at all (and assuming you have a pretty cookie-cutter PvP spec), then you should see extra damage from the Strength in Endless Winter and a Scourge Strike that hits harder on undiseased targets. (Source)


Druid (Forums / Talent Calculator)
Balance burst damage
The patch notes are not done. While, frankly, Tranquility is not something we're going to mess with, we do want to add more burst to Balance for PvP purposes. If some of that spills over into PvE for more damage overall, I don't think many druids would complain. (Source)

Eclipse
As I've said before, the goal isn't merely to get you to use Starfire and Wrath. The goal is to have a rotation that is more than just 12121212 or even 111222111222. RNG is something we actually want. The best players should be the ones who can pay attention and react to situations, not the ones who can mash their keys the fastest (or download the most recent macros).

The biggest problems with Eclipse are:

1) It's too much of a damage increase. Here we see the problem with overbudgeted talents. The RNG wouldn't be an issue if the magnitude of those random rolls wasn't so huge.

2) It suffers too much from movement. Losing an Eclipse proc when you have to run is a problem, particularly given point 1. Now we have no problem with classes taking a dps hit when they have to move and we don't even mind of some specs pay a heavier penalty than others. But it's a problem when the delta between dps when moving and dps when not moving is so great. (Source)

Hunter (Forums / Talent Calculator)
Beast Mastery
In my opinion, players spend too much effort trying to compare their rotation to that of other classes or specs that they may not understand as well. Bad Arcane mages mash two buttons and bad BM hunters mash two buttons. You're not going to top charts as Arcane if that's all you do.

We don't want to buff the pet damage for BM any more for a couple of reasons. One is that it puts too much dependence on the pet. If the pet does 50% of your damage (which is an exaggeration) and the pet dies, then your dps just dropped by 50%. Even if you can get the pet back quickly, you've suffered a lot of damage loss. Secondly, the pet doesn't require that much babysitting. Few players are clicking their pet abilities on and off. As such, it just acts like a dot with cool art. When we talk about the risk of BM being too easy to play, we don't want to over-reward players for just doing Steady and having the pet attack. What I'm saying is that the more damage the pet does, the less the hunter player even has to pay attention. If the pet required more micro-management, then that would change. If pets built up combo points, or Kill Command acted like a Conflag, or something where the hunter had to react, then more pet damage wouldn't be so bad (though the risk of death doesn't go away).

We'd like to buff BM PvE damage, but we have to be careful not to buff it too much in PvP where it still has really high burst. This means we can't just do things like boost the Arcane Shot damage of Ferocious Inspiration or the like. The damage would have to be more of the slowly stacking / sustained variety, and that's harder to implement. (Technically, it's not hard to implement per se, but it's hard to get it feeling right without causing weird things to player behavior, the talent trees or causing other problems that lead to a two hour fix taking two weeks instead.) (Source)

Shaman (Forums / Talent Calculator)
Elemental Shamans / Totem of Wrath
As I've said before, the right change to make to Totem of Wrath is to make it grant spell power almost exactly the way Demonic Pact does so, and to make it less of a dps loss for Elemental to use.

Elemental damage should be in a pretty good place now if you don't drop ToW, so really I think the only risk is if you're in a guild that won't take you because they get a slightly higher buff from their Demo lock and can't afford to bring you both. I'm a little skeptical that that situation happens too frequently based on the number of Elementals we actually see in dungeons and raids. If it happens to you, I apologize (and you don't need to post 'it happens to me!" in this thread) but you might want to sit down with your raid leaders and discuss if the difference is really as great as they think it is.

I can understand if the inconsistency in the design just offends you, and it is something we want to fix, but please be realistic about how much it would really impact your WoW playing. We thought implementing Flame Shock scaling was more important. (Source)

Glyph of Flame Shock
The current (for us) Glyph of Flame Shock does something like let Flame Shock crit at 230% damage. We'll try to get a new patch note up soon. Whatever it ends up as will probably be some relatively simple damage buff to replace the old crit buff. (Source)

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hiphophippie
Sun Feb 21 2010, 09:44AM
DONT EDIT ME!

Registered Member #1041
Joined: Thu May 21 2009, 11:10AM
Posts: 637
np, ill post here if you wanna keep it in one thread



"Sometimes you have to bite the bullet and do what's best for the raid."
"I don't give a shit about loot." -Bissin
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kabu
Wed Feb 24 2010, 08:40AM

Registered Member #1222
Joined: Fri Dec 11 2009, 11:19AM
Posts: 125
More PTR 3.3.3 Classes changes announced "soon"

Quote from: Blizzard (Source)Death knights, druids, hunters, mages, rogues, warlocks, warriors, oh my! For those participating in our public testing of the upcoming minor content patch 3.3.3, look out this week for a host of fascinating new adjustments to these classes. Chains of Ice innately does what? Nature's Grasp has how many charges? Vitalit...y boosts stamina by how much? Stay tuned to find out the answer to these and more questions!


Anniversary Interviews: Players' Perspective

Quote from: Zarhym (Source)In our continuing expansion of the World of Warcraft five-year anniversary site, we now bring to you an ongoing series of player interviews. We begin today with an intimate look at a unique role-play guild, Shadowclan, which has carved its own niche within the Warcraft universe. Read how World of Warcraft has shaped this guild's gameplay experience in different ways over the years on our anniversary page.




Blue posts

Quote from Blizzard staff3.3.3 World Event Bosses and Dungeon Finder
Just to clarify some misconceptions about this new functionality, the summoning of holiday bosses is going away. Players can queue for these bosses via the Dungeon Finder or special holiday NPCs found in the world. Once the party is finalized, the group will be ported directly to the area where the holiday boss resides. Players can kill the holiday bosses as often as they want for standard loot (epic rings, trinkets, etc.), however, they will only drop one holiday-themed loot trove per player per day. These loot troves will have a chance of containing rare holiday items such as The Horseman's Reins.

Why? I have nothing more to add except to ask the question because there has to be some good reason for this. Otherwise it should just be dropped because it's unnecessary...
The way players were grandfathering in alt characters, scamming others by not having a summon available, and continually soft-resetting dungeons -- creating a major load on instance capacity -- was never intended.

The change has some positive and some negative consequences, however, we feel it's the best way to make this a better system and more in-line with our original plans for World Event bosses. (Source)

Cataclysm Item Changes
We're working on a large forum post to go step by step with how some of the existing gear will be changing.

Overall, we want everyone's damage, healing and tanking to stay about the same, but given that talent trees are changing at the same time as gear, it's going to take some adjustment. (Source)

Separating the new Plushies from the In-Game Pets (They are now available on the Blizzard Store by the way)
There are no plans to separate the two at this time. It's funny because there were a number of complaints when the first two pets came out that felt it would make more sense if it came with something tangible.

As far as the quality of the physical pets, they are very well made and our previous ones (like the Lurky) got a lot of good reviews from people I talked to so they will be along those lines as well. (Source)

Warlock (Forums / Talent Calculator)
Intent of Immolate change
The intent of the Immolate buff was to buff Destro. This is one of those situations where you can't just say that Immolate is used by Demo so it buffs Demo too. It does. But it buffs Destro a lot more because Destro gets so much more benefit from Fire spells.

If you think this is not the case, please provide us some evidence using math, simulations, target dummy parses or whatever. (Source)

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