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| Power Aura's | ||
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Moderators: ctwow, Genesiyee, Eldred, Slade
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| Author | Post | ||
| Trosean |
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Nods![]() Registered Member #1132 Joined: Sat Aug 29 2009, 09:51pmPosts: 171 | Basically for those that use it and need some imports I'll post what I have and some other links to import so you dont have to set it up, for those that dont reasons you probably should run this mod. This mod is completely configurable. You can adjust the messages, sizes, icons of buff/debuffs/cooldowns. You can adjust where, how , which warnings pop up. Now this is nice because you can move it to where your eyes generally are. or you can make it gigantic so you never miss a debuff ever. It can be found at ![]() You can also find lots of information at, ![]() No my personal ones are usually two strings for boss fights . First import is usually a line of text ( big )and an icon / timer So for queen fight I have quite a few I use: This one the second i get the red beams / dark pact it makes a pretty big message hard for me to miss - that i need to get to the center. ![]() Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu4; g:nu0.13725490196078; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_DestructiveSoul; size:nu4.210000038147; torsion:nu1; r:nu1; y:nu135; x:nu63; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu1; aurastext:stPACT! MOVE CENTER; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:botrue; sound:nu24; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu4; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stPact ; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1 Icon Import: Version:st3.0.0E; gcd:bofalse; b:nu0.96470588235294; anim1:nu4; g:nu0.94117647058824; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_DestructiveSoul; size:nu0.51999998092651; torsion:nu1; r:nu1; y:nu135; x:nu9; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu1; aurastext:stPACT! MOVE CENTER; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; spec2:botrue; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu24; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu12; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stPact ; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu0 For the fire it looks roughly like, ![]() Icon: Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Rogue_ShadowDance; size:nu0.81999999284744; torsion:nu1; r:nu1; y:nu361; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu1; aurastext:stShadow on YOU, RUN!!!; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; spec2:botrue; id:nu19; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu8; buffname:stSwarming Shadows; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; sound:nu17; finish:nu1 LIch King: ![]() Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Creature_Disease_02; size:nu4.289999961853; torsion:nu1; r:nu1; y:nu142; x:nu1; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu1; aurastext:stPlague on YOU, GET TO THE SHAMBLING; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:botrue; sound:nu17; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu6; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu8; buffname:stnecrotic plague; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1 Icon: Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Creature_Disease_02; size:nu0.37999999523163; torsion:nu1; r:nu1; y:nu212; x:nu25; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu2; alpha:nu1; aurastext:stPlague on YOU, RUN IN!!!; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; spec2:botrue; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu17; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu14; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu8; buffname:stnecrotic plague; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1 Sindragosa: Now these are a bit different This is a pic of what happens when ever i get an ice tomb mark. Note that is does have a timer to let me know how long i have to get to my specific spot. ![]() combined with Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu4; g:nu0.011764705882353; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_MarkedForDeath; size:nu1.9199999570847; torsion:nu1; r:nu1; y:nu-134; x:nu4; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu2; alpha:nu0.75; aurastext:st-GET TO YOUR MARK-; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:botrue; sound:nu10; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu13; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stFrost Beacon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1.7000000476837; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stCrystal; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu26; timer.lastShownSmall:nu47; timer.y:nu-129; timer.x:nu-6; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu13; timer.cents:botrue Along with that I run a Mystic Buffet watch, no this counts stacks and time til it falls off ![]() I do have quite a few more and have gotten pretty good bout making them if you are looking for a specific aura to do something, lemme know | ||
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| Scrag |
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Is Bad![]() Registered Member #963 Joined: Wed Jan 28 2009, 04:38amPosts: 463 | anominous on you, get to anonymity SCRAG IS ORRIBLE | ||
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