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| May 8, 2008 |
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Sunwell Plateau Earned Points / Gear Points - Loot Distribution System (submitted by Slade at 12:45am EDT) A very detailed explanation of the system can be found here. This is a relational point system. You don't spend the points you receive, rather it's the value of loot in comparison to the points you have earned. You earn Effort Points (EP) for attending raids, and you accrue Gear Points (GP) when you are awarded items. As a result, you are assigned a loot priority (PR) equal to EP / GP. Also, to stem inflation (among other things), EP and GP decay over time. This should solve some of the problems associated with more traditional DKP systems. The overall goal of the system is to limit inflation while providing a fairly even distribution of loot that is reflective of the time people have put into raiding. New people should eventually get a shot at the best and most contested loot if they have solid raid attendance. If we kill a boss, you get rewarded for it whether or not any loot is distributed. It encourages upgrading, but it doesn't prevent saving for a single item that you really want. You get the most bang for your buck by buying new gear as soon as you can, but you are free to save up and guarantee yourself a rare drop if you so choose. All items are a fixed price. The exception is if people wish to get an item for an offspec. They are only allowed to roll if nobody else wants it (or if it's only others that want it for an off spec). If an items stats are changed points can be adjusted even if you already have the item. Most of the cost comes from the item level and the slot it's for. You can download a mod that will add the cost to the item tooltip here: Mod For Item Value in Tooltips Earning Points On time bonus: 250 - People should be in the raid and READY to raid 5 to 10 minutes before the posted start time. Points per hour: 200 First Kill Bonus: 1000 (on top of the normal boss points) This is simply a template. Points for first kills on very hard bosses, or on encounters that take an extremely long time to learn may vary. Also if for some reason there are attendance issues bonus's may be given without prior notice for those that showed up. Sunwell Plateau Kalecgos - 700 Brutallus - 900 Felmyst - 1100 Eredar Twins - 1400 M'uru - 1700 Kil'jaeden - 2100 Decay Both Earned Points and Gear Points decay at a rate of 7% per raid. This eliminates EP (DKP) hoarding. People should be upgrading their gear. Although you can save up points to go for one item you really want it isn't without it's downsides. There will be a minimum EP you need to bid, so if you stop raiding for 2 weeks and then come back your ability to get items would be hampered until you were able to build up your points again. Gems There is no cost associated with epic gem drops. Priority will be given to putting gems into gear that people have spent points for. Patterns Patterns that make BOP items are treated like regular items. Patterns that make BOE items will be rolled for between those that have the required profession and there is no cost associated with them. |